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Seminar: 10-76-4-D2/WD2-02 Key Topics in Media and Culture: Walking Simulators as Spatial Narratives - Details

Seminar: 10-76-4-D2/WD2-02 Key Topics in Media and Culture: Walking Simulators as Spatial Narratives - Details

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Veranstaltungsname Seminar: 10-76-4-D2/WD2-02 Key Topics in Media and Culture: Walking Simulators as Spatial Narratives
Untertitel
Veranstaltungsnummer 10-76-4-D2/WD2-02
Semester SoSe 2026
Aktuelle Anzahl der Teilnehmenden 20
erwartete Teilnehmendenanzahl 30
Heimat-Einrichtung Anglistik/Amerikanistik
Veranstaltungstyp Seminar in der Kategorie Lehre
Nächster Termin Freitag, 29.05.2026 14:15 - 15:45, Ort: SFG 2060
Art/Form
Englischsprachige Veranstaltung Ja

Räume und Zeiten

SFG 2060
Freitag: 14:15 - 15:45, wöchentlich (12x)
GW2 B1630
Freitag: 14:15 - 15:45, wöchentlich (1x)

Modulzuordnungen

Kommentar/Beschreibung

This seminar will introduce students to the genre of so-called walking simulators—story-driven exploration video games where walking around constitutes the primary gameplay mechanic—and the scholarly and public discussions surrounding it. Students will choose three primary texts from a list of walking simulators and are asked to play and engage critically with those games. The course will begin with a short introduction to the genre of walking simulators and an overview of how to analyze video games using the tools of transmedial narratology. While our first three sessions are dedicated to acquiring the vocabulary and analytical skills necessary for a scholarly discussion of video games more broadly and walking simulators in particular, the following sessions are loosely organized around recurring tropes and themes in those types of games. During those sessions, we will talk about selected secondary texts and reflect on how they could be made productive for an analysis of the students’ chosen primary texts. Ultimately, students will leave this course with a deeper insight into the genre of walking simulators and their affordances, the debates they inspire in both public and academic spaces, and the ability to develop research questions that can be made productive for an analysis of those types of video games.

Anmeldemodus

Die Auswahl der Teilnehmenden wird nach der Eintragung manuell vorgenommen.

Nutzer/-innen, die sich für diese Veranstaltung eintragen möchten, erhalten nähere Hinweise und können sich dann noch gegen eine Teilnahme entscheiden.